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Re: Optimized image drawing (currently using CGImageCreate -> CGContextDrawImage)
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Re: Optimized image drawing (currently using CGImageCreate -> CGContextDrawImage)


  • Subject: Re: Optimized image drawing (currently using CGImageCreate -> CGContextDrawImage)
  • From: Matthew Johnson <email@hidden>
  • Date: Tue, 09 Dec 2008 06:43:09 -0600

As far as I remember, you can get something like 1000 512x512 image draw per
sec on a mac pro (not a very good card, but not bad also). If you use
OpenGL instead of CoreGraphics, this is more like 7000 1024x768 image per sec.

Did you have QuartzGL turned on when you tested this?

Matthew
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