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Re: Starting Cocoa apps from the command line
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Re: Starting Cocoa apps from the command line


  • Subject: Re: Starting Cocoa apps from the command line
  • From: "Mani Ghasemlou" <email@hidden>
  • Date: Wed, 10 Dec 2008 17:05:35 -0500

Unless I misunderstood your situation, I believe using the "open"
command should work.

Example:

----
open x.app
----

Cheers,
Mani

On Wed, Dec 10, 2008 at 4:47 PM, Shayne Wissler <email@hidden> wrote:
> Hello,
>
> I have a Cocoa application that I am compiling in the traditional UNIX
> manner using Makefiles and I want to be able to invoke it with
> command-line arguments and without creating/installing it like
> traditional OSX apps, as in "x.app/Contents/MacOS/x". When I tried the
> usual thing that works on UNIX, compiling to binary and just running
> it, my application got mouse events but no keyboard events, among
> other strange things.
>
> Is there a way to do this without making some kind of wrapper caller
> that generates the directory and a script or some such? Or is it
> wholly frowned upon to do what I'm wanting, and if so, why does it
> half-work rather than fail with a decent error message?
>
>
> Shayne Wissler
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References: 
 >Starting Cocoa apps from the command line (From: "Shayne Wissler" <email@hidden>)

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