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Re: Starting Cocoa apps from the command line
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Re: Starting Cocoa apps from the command line


  • Subject: Re: Starting Cocoa apps from the command line
  • From: "Shayne Wissler" <email@hidden>
  • Date: Thu, 11 Dec 2008 11:07:26 -0700

Thanks for all the varied answers! It sounds like no one actually
knows architecturally what is going on here or why! Is there perhaps
some "dissonance" between the UNIX design aspects and the Apple design
aspects of OSX?

But it sounds like I can hack my way through given your suggestions,
thanks again.


Shayne Wissler

On Wed, Dec 10, 2008 at 2:47 PM, Shayne Wissler <email@hidden> wrote:
> Hello,
>
> I have a Cocoa application that I am compiling in the traditional UNIX
> manner using Makefiles and I want to be able to invoke it with
> command-line arguments and without creating/installing it like
> traditional OSX apps, as in "x.app/Contents/MacOS/x". When I tried the
> usual thing that works on UNIX, compiling to binary and just running
> it, my application got mouse events but no keyboard events, among
> other strange things.
>
> Is there a way to do this without making some kind of wrapper caller
> that generates the directory and a script or some such? Or is it
> wholly frowned upon to do what I'm wanting, and if so, why does it
> half-work rather than fail with a decent error message?
>
>
> Shayne Wissler
>
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References: 
 >Starting Cocoa apps from the command line (From: "Shayne Wissler" <email@hidden>)

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