Re: receiving a file on app startup
Re: receiving a file on app startup
- Subject: Re: receiving a file on app startup
- From: PGM <email@hidden>
- Date: Sun, 3 Feb 2008 23:25:05 +0100
On 03.02.2008, at 22:01, PGM wrote:
I would like a Cocoa application to accept files on startup. As an
example - you can drop images onto the photoshop icon which will
start the application and open the images. As this is not really
drag-and-drop in the sense of what you find via Google, it would
be great to get some pointers here.
It's actually quite simple, if your app can open the file, the app
will start up and open it when you drop it on your icon. Did you
actually try?
Of course :)
I've used the default XCode templates (document and non-document
based). Now when I try to drag something onto that application - I
just can't. Do I maybe just need to enable that application for the
particular file type? An what happens if the app is not document
based?
As a little test project I would like to receive the file and just
save it to /tmp.
Well, the default templates miss the necessary code to actually open
files in any way. Though they are actually already quite advanced,
they are really templates that you need to expand upon and are not
able to just open any file you throw at them. So if your app needs to
be able to read a document, you need to add code for that.
Furthermore, you indeed need to enable the app for the file type (or
enable all files by entering a *). Look at the "build a text-editor in
ten minutes" tutorials that are available at several places on the web
for examples how to do this stuff.
Good luck, Patrick
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