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Re: copyCGLContextForPixelFormat
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Re: copyCGLContextForPixelFormat


  • Subject: Re: copyCGLContextForPixelFormat
  • From: John Harper <email@hidden>
  • Date: Mon, 4 Feb 2008 09:53:33 -0800


On Feb 4, 2008, at 5:24 AM, Richard Somers wrote:
I noticed with both of these applications that when switching to layer-backed mode the pixel format was changed from double-buffered to single-buffered so I thought that might have something to do with the slow down. But apparently from John's comment this is how Core Animation is supposed to work.

CA manages the multiple buffers itself, so each one is single buffered from OpenGL's point of view.


So here is my question. Is there something inherently inconsistent with the current implementation of a layer-backed OpenGL view that will cause a slow down in frame rates when used with some graphics cards or is this a known issue that is being addressed?

Not that I know of, though I am only familiar with the CA side of things. Probably the best thing is to file a bug report including the sample app showing the problem,


	John


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  • Follow-Ups:
    • Re: copyCGLContextForPixelFormat
      • From: Richard Somers <email@hidden>
References: 
 >copyCGLContextForPixelFormat (From: Richard Somers <email@hidden>)
 >Re: copyCGLContextForPixelFormat (From: John Harper <email@hidden>)
 >Re: copyCGLContextForPixelFormat (From: Richard Somers <email@hidden>)
 >Re: copyCGLContextForPixelFormat (From: John Harper <email@hidden>)
 >Re: copyCGLContextForPixelFormat (From: Richard Somers <email@hidden>)

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