Re: CARenderer difficulties with rendering 3D transformed layers
Re: CARenderer difficulties with rendering 3D transformed layers
- Subject: Re: CARenderer difficulties with rendering 3D transformed layers
- From: David Duncan <email@hidden>
- Date: Fri, 8 Feb 2008 09:16:37 -0800
On Feb 7, 2008, at 10:33 PM, Colin Cornaby wrote:
I apologize in advance, this deals with CoreAnimation, but likely
veers into OpenGL territory. Given that this list is where most
people familiar with CoreAnimation post, I thought this was the best
place for my question...
Quartz-Dev is also a good place to post, and it has far less traffic
overall. While there is no problem with using either list, any
questions that don't relate to Appkit's usage of Core Animation may
get spotted more easily when posted there than here.
I'm pretty sure I'm just doing something stupid like not setting up
an OpenGL flag or not enabling some sort of OpenGL depth feature,
but my OpenGL is pretty rusty and I'm not sure what exactly I'm
missing. If someone could give me a pointer as to what I'm probably
doing wrong based on the output, that would be great.
The only thing I can think of from what I recollect about your code is
that you might be using the wrong frame for updating? Even that's a
longshot. You'll likely want to post some code so people can see what
your doing.
--
David Duncan
Apple DTS Animation and Printing
email@hidden
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