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Re: Rotating a QTCaptureView
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Re: Rotating a QTCaptureView


  • Subject: Re: Rotating a QTCaptureView
  • From: Nicko van Someren <email@hidden>
  • Date: Sat, 9 Feb 2008 08:20:44 +0000

On 9 Feb 2008, at 00:29, Randall Meadows wrote:

On Feb 8, 2008, at 2:32 PM, Randall Meadows wrote:

I'm using a QtCaptureView to preview a video input source. I need to rotate the displayed video by 90°.

[snip]
What am I missing here?

Answering my own question, for posterity:

Implement the delegate method:

- (CIImage *)view:(QTCaptureView *)view willDisplayImage:(CIImage *)image
{
return [image imageByApplyingTransform:CGAffineTransformMakeRotation(90.0 * M_PI / 180.0)];
}


You might want to take a look at the CGAffineTransform created above to see if the 'a' and 'd' values in the transform are both zero or if there is any rounding error. When you make a rotation transform like this, four of the transform values are filed in with the sine and cosine of the angle (which in this case is the irrational number pi/2) so the values might not come out exact. While the errors are likely to have a negligible impact visually, having exact 0.0 in 'a' and 'd' (and exact 1.0 and -1.0 in 'b' and 'c') will allow the graphics subsystem to perform substantial optimisation in the rendering, which will be helpful if you want the video to play smoothly on slower machines.

You might want to consider replace:
	CGAffineTransformMakeRotation(90.0 * M_PI / 180.0)
with:
	CGAffineTransformMake(0.0, 1.0, -1.0, 0.0, 0.0, 0.0)

Cheers,
	Nicko

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References: 
 >Rotating a QTCaptureView (From: Randall Meadows <email@hidden>)
 >Re: Rotating a QTCaptureView (From: Randall Meadows <email@hidden>)

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