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Re: In-loop releasing of objects does not free memory?
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Re: In-loop releasing of objects does not free memory?


  • Subject: Re: In-loop releasing of objects does not free memory?
  • From: j o a r <email@hidden>
  • Date: Tue, 12 Feb 2008 14:20:46 -0800


On Feb 12, 2008, at 2:10 PM, Arthur C. wrote:

I am writing a Cocoa-program to reduce a large amount of measurement data.
This involves reading in large files, like 6 MB each, in a loop over about 60 of them.
I try to release as many temporary objects as possible whenever I'm finished with them. However, the memory is not freed, as can be seen using Activity monitor, and by a dramatic slowdown due to memory overflow.


So the question is, how can I get the memory back? I need it for the next file(s)...

Code looks like this:

NSArray * files; // contains a list of filenames
for(i=0;i<[files count]; i++)
{
NSString * dataFromFile = [[NSString alloc] initWithContentsOfFile: [files objectAtIndex: i]];
< some processing >
[dataFromFile release];
}


Autoreleased instances behave the same, i.e. no memory gets really freed.



Two suggestions:

* Use Instruments to figure out exactly what type of objects that you're "leaking" in your loop

* Try inserting a local autorelease pool in the loop. You might be using some API that creates autoreleased objects.

j o a r


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 >In-loop releasing of objects does not free memory? (From: Arthur C. <email@hidden>)

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