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Re: Creating and Displaying Bitmap in CGContextRef
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Re: Creating and Displaying Bitmap in CGContextRef


  • Subject: Re: Creating and Displaying Bitmap in CGContextRef
  • From: Mario Gajardo Tassara <email@hidden>
  • Date: Wed, 20 Feb 2008 19:38:42 -0300

Thanks David and Chris, your answers help me a lot , now my app draws to the screen :)

El 20-02-2008, a las 16:42, David Duncan escribió:

On Feb 20, 2008, at 7:19 AM, Mario Gajardo Tassara wrote:

Im in the process of learning Quartz 2D programming API, and im trying to display a tiled image in a NSView, i wrote this code for creating a valid bitmap context and a routine for displaying a tiled image, but nothing is displayed, im not sure what`s wrong because my printf debugging statements show good info about the creation of the CGcontext and the loading of the image, any help will be appreciated, thanks:


Your not drawing into the window at all. You need to get the CGContext to draw to from the current NSGraphicsContext via:

CGContextRef context = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort];

The bitmap context stuff you have looks like a red herring.
--
David Duncan
Apple DTS Animation and Printing
email@hidden




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References: 
 >Creating and Displaying Bitmap in CGContextRef (From: Mario Gajardo Tassara <email@hidden>)
 >Re: Creating and Displaying Bitmap in CGContextRef (From: David Duncan <email@hidden>)

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