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Re: NSBezierPath to NSImage with subpixel rendering
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Re: NSBezierPath to NSImage with subpixel rendering


  • Subject: Re: NSBezierPath to NSImage with subpixel rendering
  • From: Jonathon Mah <email@hidden>
  • Date: Thu, 10 Jan 2008 03:50:45 +1030

Gregory,

On 2008-01-09, at 23:04, Gregory 'guardian' Pakosz wrote:

well what you seem to call "LCD antialising" is subpixel rendering, and it makes sense for anything drawn to the screen.


My apologies, I thought you meant subpixel precision (which would be rendered as anti-aliasing with whole pixels). As far as I'm aware, Quartz does not draw paths with subpixel rendering, only text (if it is enabled).

Personally, I can't stand the color fringes on text (on my MacBook), so I have text set to normal anti-aliasing.



Jonathon Mah
email@hidden


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  • Follow-Ups:
    • Re: NSBezierPath to NSImage with subpixel rendering
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References: 
 >NSBezierPath to NSImage with subpixel rendering (From: Gregory 'guardian' Pakosz <email@hidden>)
 >Re: NSBezierPath to NSImage with subpixel rendering (From: Jonathon Mah <email@hidden>)
 >Re: NSBezierPath to NSImage with subpixel rendering (From: Gregory 'guardian' Pakosz <email@hidden>)

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