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Re: Trying to use NSStream -another question
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Re: Trying to use NSStream -another question


  • Subject: Re: Trying to use NSStream -another question
  • From: Development <email@hidden>
  • Date: Sun, 13 Jan 2008 15:41:02 -0700

Below is a snippet of the code I'm using for getting the incoming data from the stream. It is cutting download speed from what it should be at around 200Kbps to 22 - 30 Kbps.. I know it is because it reads the data one byte at a time but my attempts to have it read all bytes available have produced much failure. Can any one suggest how to speed this piece of code up? (The main problem I've been having is that if it reads the whole buffer I cannot seem to find the \r\n any where, and so the program cannot find the end of the message from the server. Also when I tre the getBuffer:length: function, the length I get seems always to be 0.


- (void)stream:(NSStream *)aStream handleEvent: (NSStreamEvent)streamEvent {
NSInputStream * instream;
NSString * error;
switch(streamEvent) {
case NSStreamEventHasBytesAvailable:;


uint8_t oneByte;
int actuallyRead = 0;
instream = (NSInputStream *)aStream;
if (!dataBuffer) {
dataBuffer = [[NSMutableData alloc] initWithCapacity: 2048];
}
actuallyRead = [istream read:&oneByte maxLength:1]; <- if I set max length to 2048 it crashes
if (actuallyRead == 1) {
[dataBuffer appendBytes:&oneByte length:1];
}


				if (oneByte == '\n' || oneByte == '\r') {
					[self newBytesAvailable:dataBuffer];
					[dataBuffer release];
					dataBuffer = nil;
					}
            break;
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  • Follow-Ups:
    • Re: Trying to use NSStream -another question
      • From: Andrew Farmer <email@hidden>
References: 
 >Trying to use NSStream (From: Development <email@hidden>)
 >Re: Trying to use NSStream (From: Development <email@hidden>)
 >Re: Trying to use NSStream (From: Brady Duga <email@hidden>)
 >Re: Trying to use NSStream (From: Development <email@hidden>)

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