Re: Changing CALayer's contents too rapidly causes CoreAnimation to implode?
Re: Changing CALayer's contents too rapidly causes CoreAnimation to implode?
- Subject: Re: Changing CALayer's contents too rapidly causes CoreAnimation to implode?
- From: Colin Cornaby <email@hidden>
- Date: Thu, 24 Jan 2008 11:14:30 -0800
Thanks,
This appeared to be the issue. Removing my bitmap image rep's release
seems to have fixed both the stepper issue and the state restore issue.
Would the best time to release my image rep be after I have changed
the contents of the layer then? Is there a chance that CoreAnimation
could still try to read my old CGImage as part of an animation after I
change the contents of my layer?
On Jan 24, 2008, at 10:52 AM, Troy Stephens wrote:
Hi Colin,
I suspect the problem you're encountering is that the CGImage
yielded by a given cycle is sometimes outliving the NSBitmapImageRep
it was created from, and whose pixel data the CGImage still
references. When CoreGraphics goes to render the CGImage to a
destination, it ends up walking off into memory that's been
potentially reused for some other purpose.
When using -[NSBitmapImageRep CGImage], it's vitally important to
keep the NSBItmapImageRep around for as long as the CGImage is in
use. If you fix that problem, your crashes should disappear.
Troy
On Jan 24, 2008, at 9:52 AM, Colin Cornaby wrote:
I have a image I am doing some processing on using CoreImage, which
is then set as the contents of a CoreAnimation layer. I know that
CALayer has a filters property, which I could use to apply a
CoreImage filter in realtime, but for various reasons the image has
to be preprocessed. If anyone is interested in why I would be
willing to discuss off list.
I have a stepper that adjusts the attributes of the filter. When
the stepper is hit, the filter's attributes are changed, my image
is re-rendered, and then set again as the contents of my CALayer. I
started to notice an interesting crash the other day. Holding the
stepper down and rapidly adjusting the image was causing my app to
crash. Clicking the stepper rapidly would also produce the same
results. But if I hit the stepper more slowly everything seemed to
work fine. Manually adjusting the number that the stepper
controlled also worked just fine.
I went through my code to try and determine if it was an issue with
my rendering code. I went through many steps, including logging
images out to files to see if perhaps my rendering code was somehow
screwing up and generating bad images. But my software seemed to be
generating images just fine.
The issue seems to be that if I try to set the contents property of
a CALayer in quick succession it crashes. It's still possible that
something in my code is wrong, but I spent all last night debugging
it and signs seem to point to an issue within CoreAnimation.
Here is my post image rendering code that pushes the image into
CoreAnimation:
CIImage *finalImage = [filter valueForKey:@"outputImage"];
NSBitmapImageRep *finalImageRep = [[NSBitmapImageRep alloc]
initWithCIImage:finalImage];
CGImageRef finalCgImage = [finalImageRep CGImage];
[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanTrue
forKey:kCATransactionDisableActions];
[self.contentLayer setContents: (id) finalCgImage];
[CATransaction commit];
And here is the backtrace I get when I set the image too rapidly:
#0 0x96492f10 in sseCGSConvertXXXX8888TransposePermute
#1 0x9640f7f6 in argb32_image
#2 0x932e9822 in ripl_Mark
#3 0x932ebcd1 in ripl_BltImage
#4 0x932d5c25 in ripc_RenderImage
#5 0x932e631c in ripc_DrawImage
#6 0x9640343d in CGContextDrawImage
#7 0x90cb544f in create_image_by_rendering
#8 0x90cb4f48 in CARenderImageNewWithCGImage
#9 0x90cdcc78 in CARenderPrepareCGImage
#10 0x90cdcbd3 in CALayerPrepareCommit
#11 0x90cdcbd3 in CALayerPrepareCommit
#12 0x90cdcbd3 in CALayerPrepareCommit
#13 0x90cdcbd3 in CALayerPrepareCommit
#14 0x90cb112f in CAContextCommitTransaction
#15 0x90cb0e27 in CATransactionCommit
#16 0x9017a10f in -[NSCell trackMouse:inRect:ofView:untilMouseUp:]
#17 0x9060f4f7 in -[NSStepperCell
trackMouse:inRect:ofView:untilMouseUp:]
#18 0x901794cc in -[NSControl mouseDown:]
#19 0x90177d9b in -[NSWindow sendEvent:]
#20 0x90144a2c in -[NSApplication sendEvent:]
#21 0x900a2705 in -[NSApplication run]
#22 0x9006f9ba in NSApplicationMain
#23 0x00007136 in main at main.m:13
If this looks like I'm passing a bad image to CA I'll keep plugging
away at my image code and try to log what's going on deeper in the
process.
I also have this same crash occurring in another situation that is
slightly more complicated to explain, but involves when I am
loading back up a document and restoring the state. Again,
debugging shows that the image I'm passing CA is good, but CA will
either crash, or if I'm lucky, display garbage. Given that the
stepper seems to shine more light on this issue, I'm currently
trying to fix this bug in relation to the stepper instead of
looking at my state restorer right now.
If anyone has seen this sort of crash before, could they give me
some sort of clue as to what it means?
Thanks,
Colin
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
@apple.com
This email sent to email@hidden
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden