Re: [Leopard] Creating shared NSOpenGLView, Core Animation backed
Re: [Leopard] Creating shared NSOpenGLView, Core Animation backed
- Subject: Re: [Leopard] Creating shared NSOpenGLView, Core Animation backed
- From: Richard Somers <email@hidden>
- Date: Tue, 29 Jan 2008 08:35:09 -0700
Apple's LayerBackedOpenGLView sample code illustrates the sharing of
OpenGL objects (textures, display lists, etc.) between the
NSOpenGLView surface-backed context and the core animation layer-
backed context. At least that is what the comments in the code seem to
indicate.
Am I not understanding this correctly?
Regards,
Richard
On Nov 1, 2007, at 11:29AM, David Duncan wrote:
is there a way to create shared NSOpenGLView (sharing textures,
etc.) that
are part of a Core Animation tree ? The context seems to be
replaced by
another one when drawing occurs.
You will have to use the CARenderer directly if you wish to do this.
--
David Duncan
Apple DTS Quartz and Printing
email@hidden
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden