• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: CoreAnimation synchronous animations
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: CoreAnimation synchronous animations


  • Subject: Re: CoreAnimation synchronous animations
  • From: Scott Anguish <email@hidden>
  • Date: Fri, 4 Jul 2008 19:32:20 -0400

no.

You'll need to set some sort of flag that prevents any other actions from happening for the period of time the animation takes.

you an do this using a timer to 'shut off' the flag, or you can use explicit animations rather than implicit ones and then implement the delegate method that is called when an animation is finished to turn the flag back off. (if you use explicit, you'll also need to set the property you're animating to the final value you want in the delegate method, since otherwise the value in the model layer won't be current.



On Jul 4, 2008, at 2:17 PM, Jesus De Meyer wrote:

Hi,

I'm using CoreAnimation for a kind of puzzle game where you move one piece to anothe position. I read that when I you do implicit animations, like changing the position of a layer, this happens asynchronously. Is there a way to do this synchronously?

I've tried using a CAAnimationGroup but it doesn't seem to be the appropriate solution for this project.


_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


References: 
 >CoreAnimation synchronous animations (From: Jesus De Meyer <email@hidden>)

  • Prev by Date: Re: NSURLConnection and buffering
  • Next by Date: Re: How to implement Quartz GL ?
  • Previous by thread: CoreAnimation synchronous animations
  • Next by thread: c++ exceptions in objective c call stack
  • Index(es):
    • Date
    • Thread