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CALayer transform, setting the Y value of rotation causes side-effects
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CALayer transform, setting the Y value of rotation causes side-effects


  • Subject: CALayer transform, setting the Y value of rotation causes side-effects
  • From: John Clayton <email@hidden>
  • Date: Mon, 14 Jul 2008 18:57:42 +0200

Hi All,

I'm setting the rotation values of a CALayer, and notice that when setting the Y component of rotation of a CATransform3D structure via the :
[layer setValue:someValue forKeyPath:@"transform.rotation.y"]


call, that in certain cases of 'someValue' (the y rotation), the X and Z rotation values are modified as well.

I set the value of the transform.rotation.Y using the standard setValue:forKeyPath: method, and logged the resulting X, Y and Z rotation values. Here's the code and logging results:

- (void) awakeFromNib {
	CALayer* testLayer = [CALayer new];
	NSLog(@"before: x, y, x = %@ / %@ / %@",
		  [testLayer valueForKeyPath:@"transform.rotation.x"],
		  [testLayer valueForKeyPath:@"transform.rotation.y"],
		  [testLayer valueForKeyPath:@"transform.rotation.z"]);

// but this breaks the X and Z, how come?
[testLayer setValue:[NSNumber numberWithDouble:2.12041] forKeyPath:@"transform.rotation.y"];
NSLog(@"after: x, y, x = %@ / %@ / %@",
[testLayer valueForKeyPath:@"transform.rotation.x"],
[testLayer valueForKeyPath:@"transform.rotation.y"],
[testLayer valueForKeyPath:@"transform.rotation.z"]);


	[testLayer release];
}

2008-07-14 17:48:23.555 Annotate[42997:10b] before: x, y, x = 0 / -0 / 0
2008-07-14 17:48:23.562 Annotate[42997:10b] after: x, y, x = 3.141593 / 1.021183 / 3.141593


Huh?

Question 1: Why do X and Z get very close to PI?
Question 2: Why does Y end up being 1.02 when I set it to 2.12041?

Does anyone know what's going on here? I'm a little stumped by this one.

Thanks
--
John Clayton
Skype: johncclayton




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