Access to events in tight loop?
Access to events in tight loop?
- Subject: Access to events in tight loop?
- From: Scott Squires <email@hidden>
- Date: Mon, 28 Jul 2008 08:53:46 -0700
If I handle a mouse event and am processing it in a time consuming
method which includes display, what's the cleanest way to peek at events
during this time (to get updated mouse info,etc ) or to allow the run
loop to continue enough to make another pass?
Is there a clean way to allow the main thread to update?
I know I could create another thread for the routine but with issues
of events, drawing and handling mutable arrays I thought I'd see if
there was a simpler method I was overlooking.
Thanks.
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