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Re: CALayer subclass question
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Re: CALayer subclass question


  • Subject: Re: CALayer subclass question
  • From: Huibert Aalbers <email@hidden>
  • Date: Wed, 4 Jun 2008 10:57:19 -0500

Brian,

Thanks, but it didn't work. My understanding is that either setNeedsDisplay or setNeedsDisplayOnBoundsChange:YES can be used to force the layer to draw its content, but something is not working for me.

Huibert

On 04/06/2008, at 10:49 a.m., Brian Christensen wrote:

On Jun 4, 2008, at 11:19, Huibert Aalbers wrote:

I am starting to work with Core Animation. I have tried to subclass CALayer but I am having problems because for some reason the drawInContext method never gets called, even though I invoke setNeedsDisplay on the layer.

What is weird though is that if I override the display method I can see that it gets called properly. My understanding is that the default implementation of the display method invokes drawInContext. So, my question is, what could I be doing wrong that could explain this behaviour?

Have you tried setting the "needsDisplayOnBoundsChange" property of the layer to YES? That should do the trick.


This is probably a pretty basic question but I haven't been able to find any complete examples on how to properly subclass NSLayer. Everyone seems to believe that it is either unnecessary or complex.

Jens Alfke wrote a turn-based game engine using Core Animation and he makes fairly extensive use of CALayer subclassing. It's a great starting point, even just to poke around and see how some things can be done. You can grab it here: <http://mooseyard.com/hg/hgwebdir.cgi/GeekGameBoard/archive/tip.zip >


/brian


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