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Re: Garbage collector vs variable lifetime
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Re: Garbage collector vs variable lifetime


  • Subject: Re: Garbage collector vs variable lifetime
  • From: "Adam R. Maxwell" <email@hidden>
  • Date: Tue, 10 Jun 2008 09:18:21 -0700

On Tuesday, June 10, 2008, at 08:29AM, "Charles Srstka" <email@hidden> wrote:
>On Jun 9, 2008, at 5:55 PM, Hamish Allan wrote:
>
>> Sure. But it gives you *more* information than if it just returns
>> "id". I agree with you in all other respects of your post, but I don't
>> agree that +[NSArray array] returns "id" because if it returned
>> "NSArray *" you'd have to have a separate declaration for
>> +[NSMutableArray array]. Indeed, that line of reasoning leads to
>> John's way of thinking: that if you return something more specific
>> than "id", it is in some sense indicative that the returned object is
>> more likely to be of a specific class, rather than a subclass thereof.
>
>I think the problem is that if NSArray has +[NSArray array] returning
>an NSArray, then NSMutableArray has to return an NSArray also, since
>it can't have a different method signature for the same method. As a
>result, if you called +[NSMutableArray array], the compiler would
>think you were getting a regular, non-mutable NSArray, and you'd get a
>warning if you tried to do this, although the code would still work:

I'm not sure if I follow you, but the trivial example below compiles with only one warning.  NSMutableArray could redeclare the superclass' implementation of +array, but that would have to be done for each factory method that presently returns an id, which is pretty annoying.  In addition, each successive subclass has to redeclare /and/ reimplement all of the factory methods.  Another example: if you subclass NSFontManager using setFontManagerFactory:, every time you call +sharedFontManager you have to cast to your subclass since it's strongly typed.

#import <Foundation/Foundation.h>

@interface Thing : NSObject
+ (Thing *)thing;
@end

@interface MutableThing : Thing
+ (MutableThing *)thing;
@end

@implementation Thing
+ (Thing *)thing { return [NSAllocateObject(self, 0, NULL) autorelease]; }
@end

@implementation MutableThing
+ (MutableThing *)thing { return [NSAllocateObject(self, 0, NULL) autorelease]; }
@end

int main (int argc, char const *argv[])
{
    NSAutoreleasePool *pool = [NSAutoreleasePool new];

    Thing *a = [Thing thing];
    a = [MutableThing thing];

    MutableThing *b = [MutableThing thing];

    // warning: assignment from distinct Objective-C type
    b = [Thing thing];

    [pool release];
    return 0;
}

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References: 
 >Garbage collector vs variable lifetime (From: Quincey Morris <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: Chris Hanson <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: John Engelhart <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: Chris Hanson <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: John Engelhart <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: Chris Hanson <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: John Engelhart <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: Chris Hanson <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: "Hamish Allan" <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: Chris Hanson <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: "Hamish Allan" <email@hidden>)
 >Re: Garbage collector vs variable lifetime (From: Charles Srstka <email@hidden>)

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