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Re: Flowcharts in Cocoa
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Re: Flowcharts in Cocoa


  • Subject: Re: Flowcharts in Cocoa
  • From: Graham Cox <email@hidden>
  • Date: Tue, 1 Jul 2008 14:23:42 +1000

To be honest this is rather a large and open-ended question, a bit like "how do I program a computer?" ;-)

Depending on what you want to do you might find a framework such as my own DrawKit useful, though I have to warn you it's probably not ideal for complete beginners with Cocoa. It will however handle much of the basic creation (interactively) of objects in a drawing which could well be a large part of what a flowcharting program would need to do. You would, of course, be left with the task of turning those basic objects into specific types that knew about flowcharting and implementing a suitable data model for that.

http://apptree.net/drawkitmain.htm

If you do decide to go this route, you'll get a lot of help from myself and others with specific points on the DK mailing list, and general cocoa-related questions on this list.

hth,


cheers, Graham


On 1 Jul 2008, at 1:23 pm, Matt Orr wrote:

Hi guys!
I am very new to Cocoa, but not new to UNIX development. GUI programming is
new to me, and I am tackling it heavily ;)


I have a little assignment at work to create a simple application which
charts a bunch of processes, much like OmniGraffle (
http://www.omnigroup.com/applications/omnigraffle/). I was wondering how
such graphing was implemented, and more importantly, where to read. I went
through the 3rd edition of Cocoa Programming for Mac OS X, but I still dont
have any ideas on how to start implementing such a beast.
Can you please point me to potential topics and aspects of Cocoa I should
research? I have played a little bit with quartz, but it seems too
complicated (or is it?) of a solution for the simple thing I am trying to
achieve.


Any input is much appreciated!


Matt _______________________________________________

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References: 
 >Flowcharts in Cocoa (From: "Matt Orr" <email@hidden>)

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