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CoreAnimation efficiency
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CoreAnimation efficiency


  • Subject: CoreAnimation efficiency
  • From: Half Activist <email@hidden>
  • Date: Thu, 6 Mar 2008 11:43:15 +0100

Hello All,

As I'm investigating on which drawing techniques to use for a software I'm planing to create,
imagine a kind of vector drawing program (that's not really that but a somewhat similar).
In its actual version, all drawing relies on NSBezierPath/Quartz primitives and is really fast.
Now, I'd like to use CALayers and CoreAnimation extensively, so my questions are the following:


- Should I take care of not using too much Layers like with NSView (currently I have 1 view that draws all). By too much, in the worst case scenario I could use tens of thousands of layers (or more!) (actually ~one per object drawn)
- Is there a performance slowdown if I use too many of them?
- Would it take quite a lot of memory?
- etc.


Regards.
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