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Re: Syntax error when declaring an IBOutlet
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Re: Syntax error when declaring an IBOutlet


  • Subject: Re: Syntax error when declaring an IBOutlet
  • From: Paul Goracke <email@hidden>
  • Date: Thu, 6 Mar 2008 11:19:05 -0800


On Mar 6, 2008, at 10:16 AM, Mark Teagarden wrote:

I have another class, Display, that gives me the same error as the one in
game.h - I've omitted it here for clarity. Basically, the mapview.h #import
/ IBOutlet is the only one that worked correctly.


My questions are:
1.  Why does identical code work in one file and not in the others?

It's not identical. It's also not "code"--it's a preprocessor directive which is important because they have a tendency toward their own "logic."


I'll bet your World.h includes '#import "Game.h"' which creates an import cycle when imported from Game.h, but not when imported by WMapView.h.

2. Why should @class work when #import doesn't? Hillegass flat out says
that the two are interchangeable.

Where does he say that? I see the following in 2e Cocoa Programming:

You could replace '@class PreferenceController;' with '#import "PreferenceController.h"'. This statement would import the header, and the compiler would learn that PreferenceController was a class. Because the 'import' command requires the compiler to parse more files, '@class' will often result in faster builds.

which does _not_ call them interchangeable.

Ignoring the fact that @class is faster than #import (a nice benefit in and of itself), it's a good rule of thumb to only use @class declarations for your project headers and only actually #import project headers from .m files, precisely to avoid these import cycles.

pg

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