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Re: Confused about CFRunLoop
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Re: Confused about CFRunLoop


  • Subject: Re: Confused about CFRunLoop
  • From: Eric Schlegel <email@hidden>
  • Date: Tue, 18 Mar 2008 21:25:28 -0700


On Mar 18, 2008, at 7:23 PM, Brian Greenstone wrote:

Actually, no. Not for games. For games we use the HID Manager for input which allows us to use more than just the keyboard and mouse. It allows for gamepads, steering wheels, tablets, etc, etc. The code doesn't even need to know where the input is coming from. The code can't tell the difference between a mouse click, a key press, or a joystick button press. It all gets abstracted out :)

Maybe we should take this offline. The only lower-level call in CF that you would replace [NSApp run] with would be CFRunLoopRun, but you already said that didn't work, because it prevented mouse and keyboard events from being processed. That's exactly what I'd expect.


-eric

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References: 
 >Confused about CFRunLoop (From: Brian Greenstone <email@hidden>)
 >Re: Confused about CFRunLoop (From: Eric Schlegel <email@hidden>)
 >Re: Confused about CFRunLoop (From: Brian Greenstone <email@hidden>)
 >Re: Confused about CFRunLoop (From: Eric Schlegel <email@hidden>)
 >Re: Confused about CFRunLoop (From: Brian Greenstone <email@hidden>)

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