App Crashing when remove an Object
App Crashing when remove an Object
- Subject: App Crashing when remove an Object
- From: Mario Gajardo Tassara <email@hidden>
- Date: Fri, 28 Mar 2008 21:37:46 -0400
Hi to all,
In a portion of code of my app (collision detection part) i need to
remove an object from an array of objects,
when two distinct objects crashed i decrement a life counter, and if
this is equal to zero the object must be destroyed, but when the counter
reach de zero and the object is destroyed my app crash. Some one can
help me with this problem, here is the code, and thanks in advance:
for(i=0;i<[spritesGoodObjectsArray_ count];i++) {
for(j=0;j<[spritesBadObjectsArray_ count];j++) {
CGRect collisionRectWithEnemy;
collisionRectWithEnemy =
CGRectIntersection([[spritesGoodObjectsArray_ objectAtIndex:i]
returnSpriteRect_],
[[spritesBadObjectsArray_ objectAtIndex:j]
returnSpriteRect_]);
if (!CGRectIsEmpty(collisionRectWithEnemy)) {
[[spritesGoodObjectsArray_ objectAtIndex:i] invertSpriteMovement];
[[spritesBadObjectsArray_ objectAtIndex:j] invertSpriteMovement];
[[spritesGoodObjectsArray_ objectAtIndex:i] decrementSpriteLife];
if([[spritesGoodObjectsArray_ objectAtIndex:index]
returnSpriteLife_] == 0) {
[spritesGoodObjectsArray_ removeObjectAtIndex:index]; //
here my app crash
}
}
}
}
Mario Gajardo Tassara
email@hidden
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