Conditionally modifying NIBs?
Conditionally modifying NIBs?
- Subject: Conditionally modifying NIBs?
- From: Mike Fischer <email@hidden>
- Date: Wed, 14 May 2008 19:37:31 +0200
Hi!
Given the recent/ongoing discussion about bypassing Interface Builder
I have one question/issue for which IB does not seem to provide any
solution. Interface Builder and NIBs are nice and have many
advantages but I am missing a way to build different versions of nib
files depending on Project targets/settings. I'm wondering how others
handle this?
Details:
Let's say I have a project which includes a nib N1 which builds a
target T1.
Now I want to add a new target T2 which builds a variant of of T1
that adds some elements to nib N1 and removes some others (N2).
I could create a copy of nib N1 and modify it of course. But that has
two major drawbacks:
1) Whenever any of the parts of nib N1 and N2 change that are
identical in both nibs I have to remember to make the changes in both.
2) This solution does not scale very well when dealing with more than
one variant.
I remember in the very dim past (when MacApp was still a modern
framework ;-) that I had text based resource files (.r) to build the
'View' resources (rough analog to nibs) which included preprocessor
macros to control which parts/features where active. These would be
compiled into .rsrc files using the current build settings. This
mechanism was very flexible when it came to building different
variants of an application. (I admit though that the source was hard
to read and edit due to all of the conditional stuff.)
Is there any way to achieve someting similar in our modern Cocoa/
Xcode/IB world? How do others handle this problem?
Thanks!
Mike
--
Mike Fischer Softwareentwicklung, EDV-Beratung
Schulung, Vertrieb
Web: <http://homepage.mac.com/mike_fischer/index.html>
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