Re: Guidance for Cocoa's steep learning curve
Re: Guidance for Cocoa's steep learning curve
- Subject: Re: Guidance for Cocoa's steep learning curve
- From: Andy Lee <email@hidden>
- Date: Fri, 16 May 2008 14:05:10 -0400
On May 16, 2008, at 10:50 AM, Jens Alfke wrote:
but there are still a lot of concepts and details to learn, and many
times their topology does not reduce to a directed acyclic graph
(i.e. you can't present them in order without forward references.)
Jens, I was going to bring up the concept of forward references, but I
ran off to run an errand and now I find you beat me to it. ;)
I think this gets at what a lot of people complain about when they
feel overwhelmed by the things they need to learn to start developing
with Cocoa. (There's also the issue of people trying to do too much
too soon, as has been mentioned, but that's a separate discussion.)
Forward references are what the concepts docs are for, but for some
reason, they don't seem to be serving that purpose for some people.
I'm not sure why.
With the rapidly increasing popularity of Cocoa development (as
evidenced by the sold-out WWDC), I wonder if the market for Cocoa
instruction will grow as well. I don't just mean more books, as
welcome as those will be. I feel like introductory Cocoa is the sort
of thing where face-to-face instruction makes a huge difference. I
can imagine someone taking the road maps that Erik Buck started this
thread with (a pretty good pass at linearizing the DAG, IMO) and
building a curriculum around them. This could be used in a Continuing
Education course, or in an after-work study program like some
companies have. People could offer video courses too.
--Andy
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