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Cocoa et al as HCI usability problem
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Cocoa et al as HCI usability problem


  • Subject: Cocoa et al as HCI usability problem
  • From: Klaus Backert <email@hidden>
  • Date: Wed, 21 May 2008 00:18:40 +0200


Am 20.05.2008 um 19:54 schrieb Erik Buck:

I agree completely with Mark Roseman's analysis:

I'm not quite with Mark and Erik.

1) Too many chioces
The world the software is developed for is complex to such a degree, that we need many choices. But don't torture yourself, and apply Occam's razor!

2) Too many concepts
Divide and conquer! Cut a project into pieces small enough, that – among other things – the short term memory limits, Mark mentioned, aren't a problem any more (object-orientation separates concern; the model-view-controller paradigm allows developing model and view without having to think about both at the same time; etc., etc.). Of course, newbies have to learn this strategy, too – sorry.

3) Too much housekeeping
Agreed (but it is much better with Cocoa than with Carbon).

4) Doesn't support everything
Understood and agreed. But I get very far with things out of the box and example code, and have more time for the complications afterwards.

5) Too much hype.
Ignore it!

Klaus

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References: 
 >Re: Cocoa et al as HCI usability problem (From: Erik Buck <email@hidden>)

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