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Re: Guidance for Cocoa's steep learning curve
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Re: Guidance for Cocoa's steep learning curve


  • Subject: Re: Guidance for Cocoa's steep learning curve
  • From: David Casseres <email@hidden>
  • Date: Wed, 21 May 2008 21:12:12 -0700

Yes.

For detailed guidance, buy Aaron Hillegass's book Cocoa Programming for Mac OS X, and go through it from beginning to end, doing every exercise and every challenge. I have done that with the first two editions and am about to do it with the third, and I promise you it's a good way to learn and re-learn Cocoa. Based on that I'm now gainfully employed writing an iPhone application.


On May 15, 2008, at 6:06 PM, Jens Alfke wrote:


On 15 May '08, at 5:03 PM, mmalc crawford wrote:

My guidance for Cocoa's alleged "steep learning curve" is, "Why are you making it steep?"
It reminds me of the clichéd joke: "Doctor, it hurts when I do this." "Well, don't do that."

I agree. There are so many questions on this list from people who are clearly Cocoa newbies, who are trying to do really difficult/ advanced things.


If you're learning Cocoa, just write something straightforward like a simple app, like the CurrencyConverter or whatever. Learn the basics of how to write action methods, wire up an interface in IB, and do basic things with Foundation classes. Add features one at a time ... documents, copy and paste, drag and drop, whatever. Just don't try to start out all at once with CoreData and XML and AppleScript and accessing other apps' windows!

—Jens_______________________________________________

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References: 
 >Re: Guidance for Cocoa's steep learning curve (From: Scott Ribe <email@hidden>)
 >Re: Guidance for Cocoa's steep learning curve (From: Bruno Sanz Marino <email@hidden>)
 >Re: Guidance for Cocoa's steep learning curve (From: mmalc crawford <email@hidden>)
 >Re: Guidance for Cocoa's steep learning curve (From: Jens Alfke <email@hidden>)

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