Re: Porting from Windows to Mac
Re: Porting from Windows to Mac
- Subject: Re: Porting from Windows to Mac
- From: "Rakesh Singhal" <email@hidden>
- Date: Sat, 1 Nov 2008 16:05:48 +0530
I do not know about porting Windows code (MFC based) to Mac OS. The existing
code is written in C++. As suggested that it is possible then how to do it?
Do I need to change the existing code (Windows code) very much. I have not
used Qt before this. Does Qt support the MFC?
Regards
On Fri, Oct 31, 2008 at 4:01 AM, Bill Bumgarner <email@hidden> wrote:
> On Oct 30, 2008, at 3:14 PM, Tommy Nordgren wrote:
>
>> I suggest you port your app to use the Qt framework from TrollTech
>> (http://www.trolltech.com) It is implemented in C++, and the native layer
>> on Mac OS X is implemented using Carbon and Cocoa.
>> You might have to implement some modules in your app differently
>> depending on target OS, particularly to get native look and feel.
>> The most important thing with using Qt, is that you will be able to
>> port your app to any unix dialect that uses X windows, as well.
>>
>
> Qt is good stuff, but be very careful going down this path.
>
> While Qt applications are very portable, the Macintosh Qt apps tend to
> stick out like sore thumbs.
>
> Google Earth, likely one of the most popular Qt applications around, is
> certainly an awesomely powerful application.
>
> But the UI stinks. It looks bad, it doesn't behave like standard Mac OS X
> applications, and it is generally clunky.
>
> b.bum
>
>
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