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Re: OpenGL + NSTextView/NSTextContainer?
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Re: OpenGL + NSTextView/NSTextContainer?


  • Subject: Re: OpenGL + NSTextView/NSTextContainer?
  • From: Jean-Daniel Dupas <email@hidden>
  • Date: Wed, 19 Nov 2008 17:32:14 +0100


Le 19 nov. 08 à 17:16, Karan, Cem (Civ, ARL/CISD) a écrit :

On Wednesday, November 19, 2008 9:04 AM Jean-Daniel Dupas wrote:

Do you need text editing capability, or just text drawing ?

If this is text drawing, I don't see what NSTextView provide
that is not possible with NSAttributedString, and so, with
the GLString class that convert an attributed string into a
texture (and that is include in the sample pointed in the
previous post).

Else, it's perfectly possible to use an NSTextView as an
NSOpenGLView subview (it require some tricks, but it works).

I'd like full text editing if at all possible. Can you explain what you are suggesting about the subviews some more? My only experiences with making views subviews of other views has lead me to believe that although they can be rotated and translated in 2D, they cannot be rotated or translated in 3D. Am I wrong? Is there some way of doing that?

Sorry, I miss the 3D requirement. Full text editing on a view that evolve in a 3D space. I really don't have more idea about how to do this.



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References: 
 >Re: OpenGL + NSTextView/NSTextContainer? (From: "Karan, Cem (Civ, ARL/CISD)" <email@hidden>)
 >Re: OpenGL + NSTextView/NSTextContainer? (From: Jean-Daniel Dupas <email@hidden>)
 >RE: OpenGL + NSTextView/NSTextContainer? (From: "Karan, Cem (Civ, ARL/CISD)" <email@hidden>)

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