Re: Cocoa "canvas" view ?
Re: Cocoa "canvas" view ?
- Subject: Re: Cocoa "canvas" view ?
- From: Graham Cox <email@hidden>
- Date: Sat, 22 Nov 2008 02:22:03 +1100
On 22 Nov 2008, at 1:50 am, Guillaume Laurent wrote:
On Nov 21, 2008, at 15:17 , Graham Cox wrote:
There is nothing in Apple's frameworks, but you could look at my
DrawKit project:
http://apptree.net/drawkitmain.htm
Indeed I could :-). This is a very impressive work, thank you for
it. Can you tell me more about its scalability ? What I'm planning
to write is a music classical notation editor, so I'll typically
need to handle a number of objects in the 10k order of magnitude, in
a very large view.
Well, I suspect you'd have to expect to work on some optimisations.
While it only draws what it has to draw, 10K objects might start to
get slow, possibly. That said there is plenty of scope for
optimisations!
If you are interested in investigating further it might be best to
take any discussion off-list. There is a developer mailing list for
the framework also.
cheers, Graham
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