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Re: Optimized pixel manipulation
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Re: Optimized pixel manipulation


  • Subject: Re: Optimized pixel manipulation
  • From: "Christian Giordano" <email@hidden>
  • Date: Wed, 8 Oct 2008 17:26:30 +0100

> If you've created a bitmap context, then you should already own the backing
> bitmap data buffer.  You can just manipulate it directly without making a
> copy (via a CGImage).

How could I access its buffer?

Cheers, chr

On Wed, Oct 8, 2008 at 5:21 PM, Ken Thomases <email@hidden> wrote:
> On Oct 8, 2008, at 11:02 AM, Christian Giordano wrote:
>
>> After drawing the shapes, I do pixel operations, of course.
>
> Are these pixel operations not something which can be accomplished by
> changing the way you draw, for example using compositing modes?
>  Alternatively, do you have access to Core Image and does it do what you
> need?  Another thing to look at might be vImage.
>
>> For this
>> reason I create a bitmap context and after the drawing I get the
>> CGImageRef generated, I copy the pixels, I modify the pixels and then
>> I create a new image
>

>
> Cheers,
> Ken
>
>
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  • Follow-Ups:
    • Re: Optimized pixel manipulation
      • From: Jean-Daniel Dupas <email@hidden>
References: 
 >Optimized pixel manipulation (From: "Christian Giordano" <email@hidden>)
 >Re: Optimized pixel manipulation (From: Jean-Daniel Dupas <email@hidden>)
 >Re: Optimized pixel manipulation (From: "Christian Giordano" <email@hidden>)
 >Re: Optimized pixel manipulation (From: "Christian Giordano" <email@hidden>)
 >Re: Optimized pixel manipulation (From: Jean-Daniel Dupas <email@hidden>)
 >Re: Optimized pixel manipulation (From: "Christian Giordano" <email@hidden>)
 >Re: Optimized pixel manipulation (From: Ken Thomases <email@hidden>)

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