Re: CALayer bounds with ResizeAspect mask?
Re: CALayer bounds with ResizeAspect mask?
- Subject: Re: CALayer bounds with ResizeAspect mask?
- From: Matt Long <email@hidden>
- Date: Wed, 8 Oct 2008 13:15:46 -0600
Colin,
My assumptions were totally wrong. It seems that once you set it to
maintain the aspect ratio with kCAGravityResizeAspect, it is simply
updating the contents as you pointed out, and there doesn't appear to
be any way to get the movie's display frame. Seems to me you will
probably have to do the calculations manually as you suspected.
You could maintain the aspect ratio yourself, however, the changes to
your layer's frame would have to have animation turned off or it would
always look like it was playing catchup.
Sorry I wasn't more thorough before my initial response.
-Matt
On Oct 8, 2008, at 11:43 AM, Colin Doncaster wrote:
Hey Matt,
So - if you create an NSView with a resolution of 640x300 and then
create a QTMovieLayer that fits that frame, is resizable and has
[myMovieLayer setContentsGravity:kCAGravityResizeAspect]
Core Animation resizes the movie to fit within the bounds of the
layer while maintaining it's aspect ratio ( which is totally cool,
and what I want ). So a 640x480 movie would be played at a
resolution of 400x300. Of course, the math is fairly simple to work
out but I guess I got confused as to what's happening under the hood.
As it's a general CALayer property and not just a QTMoviePlayer
property I thought it would be actually resizing the layer to fit
within the bounds of the super layer, but it appears that the layer
itself isn't changing and just the contents of the layer is being
resized while maintaining it's aspect ratio.
Does that make a little more sense?
Also, to expand on the question - would it be incorrect to resize
another layer every time it redraws so it maintains the same
resolution as the movie vs. the movie layer? ie. would setting the
frame and/or bounds many times over be considered a bad thing?
Thanks!
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