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Custom CALayer Action as animation key?
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Custom CALayer Action as animation key?


  • Subject: Custom CALayer Action as animation key?
  • From: Patrick Mau <email@hidden>
  • Date: Mon, 20 Oct 2008 17:58:51 +0200

Good afternoon,

I have implemented a layer-based view that acts as the layer delegate and defines a layer action named "test".
Afterwards I create a CABasic animation to animate the test property. If you look at the line marked 'THIS WORKS",
you'll see that sending "setValue:forKey" triggers a message "runActionForKey:object:arguments",
but using the property for a basic animation will not trigger the CAAction.


So here's my simple question. What is needed to "animate" a generic property named test?
Did I mis-read the documentation and wrongly assumed that any property can be used as
long as there's a CAAction?


By the way, changing the "keyPath" to something like "bounds.size.width" works as expected.

The small zip is at:

http://oscar.homelinux.net/layer.zip

Please don't mind the coding style.

Thanks a lot,
Patrick

--- Small excerpt ---

/* Debug invocation of CAAction */
- (void) runActionForKey:(NSString *)key object:(id)object arguments: (NSDictionary *)dict
{
NSLog(@"runActionForKey:\"%@\" object:%p arguments:%p", key, object, dict);
}


/* Get the CAAction for "test", or nil for all others */
- (id<CAAction>) actionForLayer:(CALayer *)theLayer forKey:(NSString *)theKey
{
id res = [theLayer.actions valueForKey:theKey];
NSLog(@"actionForLayer:%p forKey:\"%@\" = %p", theLayer, theKey, res);
return res;
}


/* Create the layer, initialize action, animate "test" property */
- (void) createLayer {
// ...
content = [CALayer layer];
content.actions = [NSDictionary dictionaryWithObjectsAndKeys:self, @"test", nil];
// ...
[content setDelegate:self];
[content setNeedsDisplay];


    // THIS WORKS!
    [content setValue:[NSNumber numberWithInt:19] forKey:@"test"];

    // THIS does not work.
    CABasicAnimation *anim = [CABasicAnimation animation];
    anim.keyPath = @"self.test";
    anim.duration = 1.0;
    anim.repeatCount = 1.0e100;
    anim.autoreverses = YES;
    anim.fromValue = [NSNumber numberWithFloat:0.0];
    anim.toValue = [NSNumber numberWithFloat:1.0];
    [content addAnimation:anim forKey:@"test"];
}

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