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Re: Why "self"? (Was: Newbie: Referencing Objects)
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Re: Why "self"? (Was: Newbie: Referencing Objects)


  • Subject: Re: Why "self"? (Was: Newbie: Referencing Objects)
  • From: Siavash <email@hidden>
  • Date: Mon, 27 Oct 2008 23:26:50 -0700

Coming from a Flex/Flash background I will have to say that there is BIG differences between ActionScript 2.0 and 3.0. AS 3.0 is a powerful OOP language and AS 2.0 is not. That being said, the same object oriented principles do apply in ActionScript 3.0 the same as Obj-C and the Cocoa Framework. I would say a good tutorial/book on MVC structure would clear up some things. Also obj-c is not as forgiving as ActionScript syntax wise. I could see the difficulty coming from Flash IDE into Cocoa. I think the transition is a little easier for a Flex Developer. Many mx.controls.* UI classes are similar to Cocoa UI classes except instead of listening for events you have targets, selectors, and delegates.
--


Siavash Ghamaty


On Oct 27, 2008, at 8:40 PM, Graham Cox wrote:


On 28 Oct 2008, at 2:30 pm, john fogg wrote:

I come from coding in Actionscript (Flash) and there things are
apparently quite different.


FWIW, I tried to do some coding in Actionscript a few years ago after being immersed in C++ for many years and then Objective-C/ Cocoa for a few years. To say that it was an exercise in utter frustration is an understatement. As a programmer in these "real" languages I found AS to be really mickey-mouse.

Others' opinions will no doubt vary but I suspect that if you know AS well, moving to what I call a real language is going to mean unlearning a huge heap of rubbish. Sorry, just my opinion.

--Graham
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References: 
 >Re: Why "self"? (Was: Newbie: Referencing Objects) (From: "john fogg" <email@hidden>)
 >Re: Why "self"? (Was: Newbie: Referencing Objects) (From: Ken Thomases <email@hidden>)
 >Re: Why "self"? (Was: Newbie: Referencing Objects) (From: "john fogg" <email@hidden>)
 >Re: Why "self"? (Was: Newbie: Referencing Objects) (From: Graham Cox <email@hidden>)

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