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How to get CGScreenRegisterMoveCallback working?
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How to get CGScreenRegisterMoveCallback working?


  • Subject: How to get CGScreenRegisterMoveCallback working?
  • From: "Steve McLeod" <email@hidden>
  • Date: Wed, 29 Oct 2008 19:00:01 +0100

Hi list,

I am a complete Objective-C/Cocoa/Xcode novice, so please be gentle if my
mistake is dead obvious.

I am trying to detect whether any window moves on the screen. As far as I
can tell CGScreenRegisterMoveCallback should let me do this. But in the
little test code below, which registers callbacks then waits 20 seconds, I
never see the message "Updated" or "Refreshed". The code builds and runs
without warnings.

Any ideas?

Many thanks,

Steve McLeod
---
#import <Foundation/Foundation.h>
#import <Cocoa/Cocoa.h>

void MyScreenRefreshCallback (CGRectCount count, const CGRect * rectArray,
void * userParameter){
    NSLog(@"Refreshed");
}

void MyScreenUpdateMoveCallback (CGScreenUpdateMoveDelta delta, size_t
count, const CGRect * rectArray, void * userParameter) {
    NSLog(@"Updated");
}

int main (int argc, const char * argv[]) {
    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];

    NSLog(@"Started");

    CGRegisterScreenRefreshCallback(MyScreenRefreshCallback, NULL);
    CGScreenRegisterMoveCallback(MyScreenUpdateMoveCallback, NULL);

    sleep(20);

    [pool drain];
    return 0;
}
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