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Re: structs in Mutable containers
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Re: structs in Mutable containers


  • Subject: Re: structs in Mutable containers
  • From: "Clark Cox" <email@hidden>
  • Date: Tue, 16 Sep 2008 09:45:42 -0700

On Tue, Sep 16, 2008 at 7:49 AM, Sean McBride <email@hidden> wrote:
> On 9/16/08 8:24 PM, Graham Cox said:
>
>>CGPoints and NSPoints have the same structure so you can
>>cast one to t'other.
>
> You shouldn't really.  You should use NSPointFromCGPoint/
> NSPointToCGPoint.  Their implementation is in NSGeometry.h and is not a
> simple cast.

Unless you're building for the ObjC 2.0 runtime (or have defined
NS_BUILD_32_LIKE_64), in which case NSPoint, NSSize and NSRect are
just typedefs of CGPoint, CGSize and CGRect.

> NSPoint and CGPoint may be the same now, but they may not always be.
> (Consider that NSAffineTransformStruct and vImage_AffineTransform were
> the same, but the former changed from float to CGFloat and the latter
> stayed float, even in 64 bit.)
>
> Also, they are separate structs to the compiler, so it is free (though
> unlikely) to align and pack them differently.

No, it is not. The C standard guarantees that two structs with the
same initial sequence of members have the same layout as far as the
common members are concerned. The following is perfectly legal code:

#include <stdio.h>

typedef struct Foo { float x, y; } Foo;
typedef struct Bar { float x, y; } Bar;

int main() {
  Foo f = {123,456};

  //Treat f as if it is a Bar:
  printf("x = %f\n", ((Bar*)&f)->x);
  printf("y = %f\n", ((Bar*)&f)->y);

  return 0;
}

--
Clark S. Cox III
email@hidden
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  • Follow-Ups:
    • Re: structs in Mutable containers
      • From: "Sean McBride" <email@hidden>
References: 
 >structs in Mutable containers (From: "Christian Giordano" <email@hidden>)
 >Re: structs in Mutable containers (From: Graham Cox <email@hidden>)
 >Re: structs in Mutable containers (From: "Sean McBride" <email@hidden>)

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