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Re: Image processing in Cocoa
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Re: Image processing in Cocoa


  • Subject: Re: Image processing in Cocoa
  • From: "Christian Giordano" <email@hidden>
  • Date: Wed, 24 Sep 2008 15:56:35 +0100

Thanks Mike, I can't use NSImage (guess why) but a subset. Btw, the
problem I have is that I have a view which contains an image. I would
like to draw in the image, not in the container view so I need to
provide to the draw method the image context. Is this a good approach
or all the drawing should happen in the view context? Should I extend
the image view and handle the routing internally?

Thanks, chr


On Wed, Sep 24, 2008 at 11:08 AM, Mike Abdullah
<email@hidden> wrote:
>
> On 24 Sep 2008, at 10:50, Christian Giordano wrote:
>
>> Hi guys, is there some good tutorial around about how to manipulate
>> bitmaps in Cocoa?
>>
>> I would be interested on:
>>
>> - copy portion of image over another with a mask (this should be
>> pretty straight forward with quartz2d)
>
> [[NSImage alloc] initWithSize:]
> [image lockFocus]
> [sourceImage drawAtPoint:point fromRect:imagePortionRect operation:operation
> fraction:1.0]
> [image unlockFocus]
>
>>
>> - apply threshold
>> - apply effects like blur
>
> Core Image is your friend
>>
>>
>> Not sure if some of this, like the blur, is recommended to do from an
>> higher level instead of doing it pixel by pixel. In case of the
>> latter, how to get the bytearray with all the pixels info?
>>
>> Thanks a lot, chr
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  • Follow-Ups:
    • Re: Image processing in Cocoa
      • From: Helder da Rocha <email@hidden>
References: 
 >Image processing in Cocoa (From: "Christian Giordano" <email@hidden>)
 >Re: Image processing in Cocoa (From: Mike Abdullah <email@hidden>)

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