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Re: Programatically creating NSMenu?
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Re: Programatically creating NSMenu?


  • Subject: Re: Programatically creating NSMenu?
  • From: DairyKnight <email@hidden>
  • Date: Thu, 9 Apr 2009 01:46:10 +0800



If you build the project with XCode, it would automatically create the bundle structure for you and it would work.

Without the bundle directory, the main menu won't show correctly (e.g. cp your executable to ~/).
The solution seems to be creating a bundle directory structure and run from Finder - even if there's just the executable, without any info.plist or pkginfo.


Regards,
Daqi


On Apr 9, 2009, at 1:40 AM, Jeff Johnson wrote:

Hi Daqi.

Could you post your code or project? I haven't noticed any problems myself.

Please note that the latest (Leopard-only) solution is here:

http://lapcatsoftware.com/blog/2008/10/20/working-without-a-nib-part-7-the-empire-strikes-back/

-Jeff


On Apr 8, 2009, at 8:13 AM, Daqi Pei wrote:

I've been trying to create a Cocoa GUI application without IB. Everything
works fine except for the NSMenu.
After digging over the internet I found a solution from '
http://lapcatsoftware.com/blog/2007/06', by using some undocumented methods
and member variables.


I succeeded in creating the application, and what I found interesting is, it
seems that if I run the application from Terminal, no menu
would be shown (the Windows still work fine). The only way to have the menus
working properly is to create an Application.app directory structure, and
run from Finder. Apps with static Nibs work fine both running from Terminal
and Finder.


Again I'm doing this only to understand how the system works. Did I miss
something or it's just the way the framework was designed?




Regards,
Daqi Pei


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  • Follow-Ups:
    • Re: Programatically creating NSMenu?
      • From: Jeff Johnson <email@hidden>
References: 
 >Programatically creating NSMenu? (From: Daqi Pei <email@hidden>)
 >Re: Programatically creating NSMenu? (From: Jeff Johnson <email@hidden>)

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