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static vs non-static. Recommendation needed.
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static vs non-static. Recommendation needed.


  • Subject: static vs non-static. Recommendation needed.
  • From: Тимофей Даньшин <email@hidden>
  • Date: Mon, 13 Apr 2009 12:13:28 +0400

Hello.
A foreword:
In my application I need to allow the user to create a database. So i display a dialogue panel, collect all the necessary information about the db to be created and create a "DatabaseInfo" object. Then i pass that DatabaseInfo object to the DatabaseCreator to actually create the needed database. I want the DatabaseCreator to "return" an sqlite3 pointer.


And here is my dilemma:
As i don't need that DatabaseCreator to exist for a long time i thought it better to make it completely static. Sorry if the terminology is wrong, but what i mean is: it cannot be initialized, it has no instance variables, it has no instance methods, all it has is one public class method: + (sqlite3 *) createDbaseWithDatabaseInfo: (DatabaseInfo *) dbInfo;


However, that proves not very convenient, as i need to break up the logic of that class into individual steps and I end up passing a lot of things from one method to another.

Is it all right to init an object just to dealloc it in the next line (or create an autorelease object using a convenience method for that matter)? I mean, if i made it non-static, i would have something like this in the class that uses it:

DatabaseCreator *dbc = [DatabaseCreator creatorWithDBInfo: dbInfo];
sqlite3* database = [dbc database];  // and dbc would no longer be used.

Or is it better to put up with the inconveniences of having that thing static?

Thank you in advance,
Timofey.



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