which technologie for layered sketch/vector-modelling ?
which technologie for layered sketch/vector-modelling ?
- Subject: which technologie for layered sketch/vector-modelling ?
- From: Stefan <email@hidden>
- Date: Fri, 24 Apr 2009 20:48:46 +0200
Hi,
i need some kind of modelling / sketch "graffling" (like omnigraffle,
but simple)
and i'm not sure which technologie seems to be the best.
what i want to build is a tool to sketch something trivial (textboxes,
rectangles, etc)
but with different layers and: the objects have to be editable (e.g.
resizing, moving, ...)
I've played something with Quartz, OpenGL and CoreAnimation and have
no idea
which way might be the right direction.
it have to be performant and X10.5 can be the required system. (no
backward comp.)
There are a lot of Sample apps around (like CIAnnotations, Sketch-112,
Son of a grab, Dicey, and more),
they use different approaches and different technologies.
Maybe somebody give me a hint which technologie or approach could be
the right one?
Thanks,
Stefan
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