Re: [iPhone] networking-is it crippled on the simulator?
Re: [iPhone] networking-is it crippled on the simulator?
- Subject: Re: [iPhone] networking-is it crippled on the simulator?
- From: James Lin <email@hidden>
- Date: Tue, 4 Aug 2009 21:48:38 +0800
Safari works for me too...
The reason I am asking this seemingly redundant question is simply :
I don't have an iPhone yet (3GS won't be available in my country until
end of Aug)
and I am doing all my programming "blind" on the simulator.
if networking is crippled on the simulator, that means my development
work has to take a break until
I get my hands on an actual iPhone..
Does anyone know?
Thank you in advance...
James
On 2009/8/4, at 下午 9:04, John C. Randolph wrote:
On Aug 4, 2009, at 5:43 AM, James Lin wrote:
Hi all,
Does anyone know the limitation of the iPhone simulator when it
comes to networking?
Is it crippled on the simulator?
I've tried two seperate ways of opening up a "server" socket.
1. is by opening up a CFSocket
2. is by a socket wrapper class called LXSocket class obtained from
google codes.
but i've so far failed to obtain the "ip address" of the server
socket.
the CFSocket method returned the ip address as "0.0.0.0"
the LXSocket class returned the ip address as a Null object.
I am wondering, if there is a limitation of some kind that's
limiting the networking functionality on the simulator.
Does anyone know?
Safari works for me on the simulator, so it's got to have
communications. Does the same code work if you load it on your phone?
-jcr
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