Re: [iPhone 3.0] correct way to release a UIImageView flip animation?
Re: [iPhone 3.0] correct way to release a UIImageView flip animation?
- Subject: Re: [iPhone 3.0] correct way to release a UIImageView flip animation?
- From: John Michael Zorko <email@hidden>
- Date: Sun, 09 Aug 2009 01:23:35 -0700
Kyle et al,
BTW, the issue I see is the infamous "program exited with signal:0"
error, with no backtrace.
On Aug 8, 2009, at 10:24 PM, Kyle Sluder wrote:
On Aug 8, 2009, at 8:14 PM, John Michael Zorko <email@hidden>
wrote:
My question -- what is the correct way to release the UIImageView's
animatedImages array? I assign an NSMutableArray to it, play the
animation, then set the UIImageView's animatedImages to nil. I
then release the NSMutableArray and recreate it. Is this correct?
Your question is meaningless without context, and the fact that
you're asking it indicates a lack of familiarity with the Cocoa
memory management rules.
Since we have been asked not to paraphrase them here, all I can
suggest is that you review the documentation and, if you're still
confused, post your code.
--Kyle Sluder
Regards,
John
Falling You - exploring the beauty of voice and sound
http://www.fallingyou.com
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