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Re: [iPhone 3.0] correct way to release a UIImageView flip animation?
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Re: [iPhone 3.0] correct way to release a UIImageView flip animation?


  • Subject: Re: [iPhone 3.0] correct way to release a UIImageView flip animation?
  • From: John Michael Zorko <email@hidden>
  • Date: Sun, 09 Aug 2009 01:23:35 -0700


Kyle et al,

BTW, the issue I see is the infamous "program exited with signal:0" error, with no backtrace.

On Aug 8, 2009, at 10:24 PM, Kyle Sluder wrote:

On Aug 8, 2009, at 8:14 PM, John Michael Zorko <email@hidden> wrote:

My question -- what is the correct way to release the UIImageView's animatedImages array? I assign an NSMutableArray to it, play the animation, then set the UIImageView's animatedImages to nil. I then release the NSMutableArray and recreate it. Is this correct?

Your question is meaningless without context, and the fact that you're asking it indicates a lack of familiarity with the Cocoa memory management rules.


Since we have been asked not to paraphrase them here, all I can suggest is that you review the documentation and, if you're still confused, post your code.

--Kyle Sluder


Regards,

John

Falling You - exploring the beauty of voice and sound
http://www.fallingyou.com



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References: 
 >[iPhone 3.0] correct way to release a UIImageView flip animation? (From: John Michael Zorko <email@hidden>)
 >Re: [iPhone 3.0] correct way to release a UIImageView flip animation? (From: Kyle Sluder <email@hidden>)

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