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Re: [iPhone] seeking advise on complex view design
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Re: [iPhone] seeking advise on complex view design


  • Subject: Re: [iPhone] seeking advise on complex view design
  • From: Luke the Hiesterman <email@hidden>
  • Date: Tue, 11 Aug 2009 08:10:24 -0700

I'm a fan of IB for layout as well.

Luke

On Aug 11, 2009, at 7:57 AM, Sean Kline wrote:

I personally like starting with Interface Builder and supplementing with code if you want to do non-standard things, but it comes down to what makes you comfortable. Interface Builder can save a lot of time, I think.

On Tue, Aug 11, 2009 at 10:50 AM, Ronnie B <email@hidden> wrote:
Thanks Sean and Luke.


What is a better approach: IB or in code in this case?



On Tue, Aug 11, 2009 at 10:48 AM, Luke Hiesterman <email@hidden> wrote:
Sounds like you know the percentages you want. Just get the superview's bounds and calculate your frames using percentages of those bounds. Update when orientation changes. Or have subviews auto resize.


Luke

Sent from my iPhone.


On Aug 11, 2009, at 7:34 AM, Sean Kline <email@hidden> wrote:

Are you having difficulty laying this out in Interface Builder? It seems
rather straight forward from what you describe.
Regards,
Sean


On Tue, Aug 11, 2009 at 10:14 AM, Ronnie B <email@hidden> wrote:

Hi list.

I need to create a rather complex view containing the following from top to
bottom:


A subview about 20p in height;
Two rows of buttons three in each row (both taking a third of a space)
A table view taking about a third of a space
An add banner

I am wondering how this is done. I need to take into account the device
orientation.


Thanks,
Ron
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References: 
 >[iPhone] seeking advise on complex view design (From: Ronnie B <email@hidden>)
 >Re: [iPhone] seeking advise on complex view design (From: Sean Kline <email@hidden>)
 >Re: [iPhone] seeking advise on complex view design (From: Luke Hiesterman <email@hidden>)
 >Re: [iPhone] seeking advise on complex view design (From: Ronnie B <email@hidden>)
 >Re: [iPhone] seeking advise on complex view design (From: Sean Kline <email@hidden>)

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