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Re: Async NSURLConnection + Concurrent NSOperation = Not possible under Mac OS X 10.6?
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Re: Async NSURLConnection + Concurrent NSOperation = Not possible under Mac OS X 10.6?


  • Subject: Re: Async NSURLConnection + Concurrent NSOperation = Not possible under Mac OS X 10.6?
  • From: "Adam R. Maxwell" <email@hidden>
  • Date: Sun, 30 Aug 2009 13:52:06 -0700


On Aug 30, 2009, at 12:12 PM, Ken Thomases wrote:

On Aug 30, 2009, at 1:47 PM, Adam R. Maxwell wrote:

On Aug 30, 2009, at 10:18 AM, Ken Thomases wrote:

On Aug 30, 2009, at 10:29 AM, Steven Degutis wrote:

I either would need to use NSURLConnection in a stand-alone class, or use it
synchronously inside a non-concurrent NSOperation subclass. (Please correct
me if I'm wrong!)

As Adam Maxwell said, you can use a non-concurrent operation which uses the asynchronous NSURLConnection APIs and runs the run loop itself. Handling cancel may require that you send a message from whatever thread invoked -cancel to the thread on which your operation is running, which may be non-trivial.

What messaging between threads is required? My suggestion is to periodically check [self isCancelled] and run the runloop with a timeout, and bail out if that's true. You have to do this anyway in order to support cancellation, since it doesn't stop anything on its own.

Well, that's polling and is generally discouraged.

Yes, but Apple's runloop documentation recommends using a timeout:

http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/Multithreading/RunLoopManagement/RunLoopManagement.html

You can certainly abuse it, but it's useful in some circumstances.

While you would have to check [self isCancelled] each time through the run loop, if you treat cancellation as a message from one thread to the other then you don't have to set a timeout. Processing the message from the other thread will cause -[NSRunLoop runMode:beforeDate:] to return, so you have the opportunity to check then before looping back around and calling it again.

So in -start, you'd be running the runloop with +[NSDate distantFuture] as the timeout and stash away the thread as an ivar for later messaging in -cancel? I admit that I didn't think of overriding -cancel as you suggest, but either way you end up with a potential runloop/thread interaction mess. You'd also have to check download failure conditions, but you have to do that either way.


If you're relying on a timeout, you have a trade off. Either you check frequently, making a thread waste resources when it should be idle, or you check infrequently, meaning there's a significant delay between when you cancel the operation and when it actually finishes. This, in turn, delays when any dependent operations can start and when the queue recognizes that it has a slot free to start any independent operation that may have been queued. Also, if you have a GUI showing the state of the download, there may be a worrisome delay between when the user tried to cancel and when it actually stops.

All good points; I actually considered them all, and picked a design that looked simple to implement and integrate with my existing NSOperation usage. In the particular case of a download, I'm calling CFRunLoopRunInMode with a 1 second timeout, which is negligile overhead and still has no perceptible delay for the user when cancelling. Of course, I also know that the download size is always ~3 MB, and won't happen more than once per day...so I factored that in as well. I also profile my code regularly, and this has never showed up as a problem.


Having said that, if I ever rewrite that program, I won't use NSOperationQueue since I didn't end up using it in the way I'd originally planned. Just using the async APIs from the main thread as you originally suggested would work better for most of what I'm doing. Of course, since the program is a) free, and b) working, I'm not likely to find time for a full rewrite :).

That would probably work pretty well, assuming that generating isExecuting/isFinished KVO notifications on the main thread is okay.

Of course that's OK. The NSOperation[Queue] docs already say that you have to cope with the KVO notifications being delivered on any thread.


"Because an operation may execute in any thread, any KVO notifications associated with that operation may similarly occur in any thread."

Before that was documented (or at least before I noticed it), I tried binding a button's enabled state to the count of operations in a queue that I'd created on the main thread. That blew up randomly until I added some asserts and discovered that KVO notifications were sent on random threads. So now I guess we can safely assume that Apple's code can deal with KVO notifications on arbitrary threads.


On what thread would you expect delivery of the KVO notifications from a non-current operation on the mainQueue, for example?


I'd expect them to arrive on the main thread, but be prepared to handle them from other threads; I see -isConcurrent is now ignored on 10.6, which is interesting. Personally, I think NSOperation[Queue]'s usage of KVO is sort of unfortunate.


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  • Follow-Ups:
    • Re: Async NSURLConnection + Concurrent NSOperation = Not possible under Mac OS X 10.6?
      • From: Ken Thomases <email@hidden>
References: 
 >Async NSURLConnection + Concurrent NSOperation = Not possible under Mac OS X 10.6? (From: Steven Degutis <email@hidden>)
 >Re: Async NSURLConnection + Concurrent NSOperation = Not possible under Mac OS X 10.6? (From: Ken Thomases <email@hidden>)
 >Re: Async NSURLConnection + Concurrent NSOperation = Not possible under Mac OS X 10.6? (From: Steven Degutis <email@hidden>)
 >Re: Async NSURLConnection + Concurrent NSOperation = Not possible under Mac OS X 10.6? (From: Ken Thomases <email@hidden>)
 >Re: Async NSURLConnection + Concurrent NSOperation = Not possible under Mac OS X 10.6? (From: "Adam R. Maxwell" <email@hidden>)
 >Re: Async NSURLConnection + Concurrent NSOperation = Not possible under Mac OS X 10.6? (From: Ken Thomases <email@hidden>)

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