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Re: Question about aliasing (analog clock hands)
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Re: Question about aliasing (analog clock hands)


  • Subject: Re: Question about aliasing (analog clock hands)
  • From: Kyle Sluder <email@hidden>
  • Date: Thu, 3 Dec 2009 12:17:57 -0800

On Thu, Dec 3, 2009 at 12:07 PM, Eric E. Dolecki <email@hidden> wrote:
> If I use CAShapeLayer, can I use CGAffineTransform on it? I need to pour
> through the docs now I guess.

Yes, please brush up on Core Animation.  You can apply arbitrary
transformations to a layer, or you can use the rotation/position
properties of the layer itself and let CA take care of all the nested
coordinate systems for you.  Since the iPhone uses layers for pretty
much all drawing, you're going to need to get a handle on Core
Animation sooner rather than later.

--Kyle Sluder
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  • Follow-Ups:
    • Re: Question about aliasing (analog clock hands)
      • From: "Eric E. Dolecki" <email@hidden>
References: 
 >Question about aliasing (analog clock hands) (From: "Eric E. Dolecki" <email@hidden>)
 >Re: Question about aliasing (analog clock hands) (From: Kyle Sluder <email@hidden>)
 >Re: Question about aliasing (analog clock hands) (From: "Eric E. Dolecki" <email@hidden>)

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