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Re: odd problems with NSData / OpenGL
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Re: odd problems with NSData / OpenGL


  • Subject: Re: odd problems with NSData / OpenGL
  • From: "Sean McBride" <email@hidden>
  • Date: Tue, 8 Dec 2009 19:05:38 -0500
  • Organization: Rogue Research Inc.

On 12/9/09 1:52 AM, Henri Häkkinen said:

>I was under the impression that automatic garbage collection was used in
>Mac OS X 10.5 and over, so retaining and releasing objects was handled
>automatically?

Mostly automatic. :)

>This is the initializer method of my Mesh class (I'm using OpenCTM
>library for importing triangle meshes):
>
>- (id)initWithContentsOfFile:(NSString *)path
>{
>	self = [super init];
>	if (self) {
>		// Create an OpenCTM context and load the mesh from disk.
>		CTMcontext context = ctmNewContext(CTM_IMPORT);
>		ctmLoad(context, [path UTF8String]);
>
>		// Check OpenCTM errors.
>		CTMenum error = ctmGetError(context);
>		if (error != CTM_NONE) {
>			NSLog(@"OpenCTM error while opening %@: %s (%d)", path, ctmErrorString
>(error), error);
>			ctmFreeContext(context);
>			[self dealloc];
>			return nil;
>		}
>
>		// Store the geometry arrays.
>		_vertices = [NSData dataWithBytes:ctmGetFloatArray(context, CTM_VERTICES)
>								   length:ctmGetInteger(context, CTM_VERTEX_COUNT) * sizeof
>(CTMfloat[3])];
>
>		_indices = [NSData dataWithBytes:ctmGetIntegerArray(context, CTM_INDICES)
>								  length:ctmGetInteger(context, CTM_TRIANGLE_COUNT) * sizeof
>(CTMuint[3])];

And these are ivars I guess?  If so, they should live as long as 'self' does.

Do you use the 'bytes' method?  Are you aware of the issues with it under GC?

--
____________________________________________________________
Sean McBride, B. Eng                 email@hidden
Rogue Research                        www.rogue-research.com
Mac Software Developer              Montréal, Québec, Canada


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  • Follow-Ups:
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      • From: Henri Häkkinen <email@hidden>
References: 
 >odd problems with NSData / OpenGL (From: Henri Häkkinen <email@hidden>)
 >Re: odd problems with NSData / OpenGL (From: David Duncan <email@hidden>)
 >Re: odd problems with NSData / OpenGL (From: Henri Häkkinen <email@hidden>)

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