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Re: App Launches in Finder, Hangs While Launching in Debugger
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Re: App Launches in Finder, Hangs While Launching in Debugger


  • Subject: Re: App Launches in Finder, Hangs While Launching in Debugger
  • From: Kyle Sluder <email@hidden>
  • Date: Sun, 13 Dec 2009 23:52:11 -0800

On Sun, Dec 13, 2009 at 11:44 PM, Joe The Programmer
<email@hidden> wrote:
> Great, thanks.  Garbage Collection is not currently being used.  This code previously was built with the 10.4 SDK which did not support GC.  Now it builds with the 10.5 SDK, so I would assume is GC capable.

Turning on GC is not the solution to your problem.  Fixing your memory
management bugs is the solution.

> Is GC as easy to implement as toggling the GCC_ENABLE_OBJC_GC build setting to either supported or required?  It was set to unsupported.  I changed the setting to supported, and my code compiled and linked fine.  However, the debugger reported FlashInApp.framework was not built with GC and stopped.  Perhaps there is a version of Flash'In'App framework that supports GC, I don't know.

I doubt there is.  They would just build the library as GC-supported then.

> You were right, those same messages appeared in Console.app.  It didn't occur to me to check there.  Like you said, uncaught exceptions should be treated as crashes regardless.

There's a big debate lying behind this statement.  In this case, yes,
you should not allow this exception to survive.

--Kyle Sluder
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References: 
 >App Launches in Finder, Hangs While Launching in Debugger (From: Joe Programmer <email@hidden>)
 >Re: App Launches in Finder, Hangs While Launching in Debugger (From: Joar Wingfors <email@hidden>)
 >Re: App Launches in Finder, Hangs While Launching in Debugger (From: Joe The Programmer <email@hidden>)

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