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Re: memcpy with 64 bit
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Re: memcpy with 64 bit


  • Subject: Re: memcpy with 64 bit
  • From: "gMail.com" <email@hidden>
  • Date: Wed, 16 Dec 2009 10:09:18 +0100
  • Thread-topic: memcpy with 64 bit

Hi David,
I am trying to port my "movie-on-opengl-surface" to the 64-bit architecture.
In my old project I do:

Load a QTMovie
Create an Offscreen GWorld
Upload the texture to OpenGL with glTexImage2D
Update the texture with glTexSubImage2D only when the QT frame has been
drawn, so I need a SetMovieDrawingCompleteProc callback
Also I need the other APIs like IsMovieDone, MoviesTask...

I guess there should be a brand new way to do all of that (at low level). If
so, could you please give me some pointer? Thank you.

--
Leo

> Da: David Duncan <email@hidden>
> Data: Tue, 15 Dec 2009 12:32:39 -0800
> A: "gMail.com" <email@hidden>
> Cc: cocoa-dev Dev <email@hidden>
> Oggetto: Re: memcpy with 64 bit
>
> On Dec 15, 2009, at 12:22 PM, gMail.com wrote:
>
>> I agree. Anyway, I can't use some APIs from QuickTime.
>> Do you know any replacement for 64-bit Intel + 10.6 only?
>>
>>    MoviesTask
>>    SetMovieDrawingCompleteProc
>>    SetMovieGWorld
>>    UnlockPixels
>
>
> Asking how to replace APIs usually leads to people asking "What are you trying
> to do?"
>
> So... what are you trying to do? :).
> --
> David Duncan
> Apple DTS Animation and Printing
>


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