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Re: Trying to do something that *should* be simple...
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Re: Trying to do something that *should* be simple...


  • Subject: Re: Trying to do something that *should* be simple...
  • From: Mike Abdullah <email@hidden>
  • Date: Tue, 29 Dec 2009 11:44:24 +0000

Since this is the Cocoa list, you'll probably have better luck asking on something more appropriate like the Core Audio list.

On 29 Dec 2009, at 00:58, Jeff Heard wrote:

> Okay, I've created two audio queues, one output and one input.  And no, I don't have them both on at once, because I know well that wont' work.  All I want to do is sample sound from the input and then replay the frequency of that sound as the output.  Can anyone help me?  It seems to work if I try to get it to play a constant 440hZ, but when it starts after finding the new frequency, it plays 1/2 second of audio and then I get silence.  My code, which seems sane looks like this:
>
> // MainViewController.m:
>
> - (void) onPressed {  // should pause the output and listen for new sound
> 	AudioQueuePause(aqc->outQueue);  // stop the input so the mic can listen
> 	AudioQueueEnqueueBuffer(aqc->inQueue, aqc->mBuffers[0], 0, NULL);  // enqueue an input buffer to the mic queue
> 	AudioQueueStart(aqc->inQueue, NULL); // start the input queue
> }
>
> - (void) onReleased { // should stop recording and start replaying the frequency
> 	AudioQueueStop(aqc->inQueue,TRUE);  // stop the input queue
>        AudioQueueStart(aqc->outQueue, NULL);
> }
>
> // Audio.c
>
> AQCallbackStruct *SetupAudioQueues() {
> 	AQCallbackStruct *aqc = malloc(sizeof(AQCallbackStruct));
> 	int i;
> 	int aqniStatus;
>
> 	aqc->mDataFormat.mSampleRate = 44100.0;
> 	aqc->mDataFormat.mFormatID = kAudioFormatLinearPCM;
> 	aqc->mDataFormat.mFormatFlags =
> 		kLinearPCMFormatFlagIsSignedInteger |
> 		kLinearPCMFormatFlagIsPacked;
> 	aqc->mDataFormat.mBytesPerPacket = 4;
> 	aqc->mDataFormat.mFramesPerPacket = 1;
> 	aqc->mDataFormat.mBytesPerFrame = 4;
> 	aqc->mDataFormat.mChannelsPerFrame = 2;
> 	aqc->mDataFormat.mBitsPerChannel = 16;
> 	aqc->frameCount = 4410;
> 	aqc->frameSize = aqc->frameCount * aqc->mDataFormat.mBytesPerFrame;
> 	aqc->frequency = 0;
> 	aqc->amplitude = 4096;
> 	aqc->check = FALSE;
>
>
> 	aqniStatus = AudioQueueNewInput(
> 	     &(aqc->mDataFormat)
> 	   , AQInputCallback
> 	   , aqc
> 	   , NULL
> 	   , kCFRunLoopCommonModes
> 	   , 0
> 	   , &(aqc->inQueue));
>
>
> 	aqniStatus = AudioQueueNewOutput(
> 		 &(aqc->mDataFormat)
> 	   , AQOutputCallback
> 	   , aqc
> 	   , NULL
> 	   , kCFRunLoopCommonModes
> 	   , 0
> 	   , &(aqc->outQueue));
>
>
> 	for(i=0; i< AUDIO_BUFFERS / 2; i++) {
> 		AudioQueueAllocateBuffer(aqc->inQueue, aqc->frameSize, &(aqc->mBuffers[i]));
> 	}
> 	for(i=AUDIO_BUFFERS/2; i < AUDIO_BUFFERS; i++) {
> 		aqniStatus = AudioQueueAllocateBuffer(aqc->outQueue, aqc->frameSize, &(aqc->mBuffers[i]));
> 		AQOutputCallback(aqc, aqc->outQueue, aqc->mBuffers[i]);
> 	}
>
> 	aqniStatus = AudioQueueStart(aqc->outQueue, NULL);
> 	return aqc;
> }
>
> static void AQInputCallback
> (void *aqr,
> AudioQueueRef inQ,
> AudioQueueBufferRef inQB,
> const AudioTimeStamp *timestamp,
> UInt32 frameSize,
> const AudioStreamPacketDescription *mDataFormat)
> {
> 	AQCallbackStruct *aqc = (AQCallbackStruct*)aqr;
>
>        // should find the frequency of the input sound and store it in frequency
> 	aqc->frequency = autoCorrelation(&(((SInt16*)inQB->mAudioData)[0]), aqc->frameCount*2);
> }
>
> // this I've confirmed works by subsituting 440 in for the frequency...
>
> static void AQOutputCallback
> (void *aqr,
> AudioQueueRef inQ,
> AudioQueueBufferRef outQB)
> {
> 	AQCallbackStruct *aqc = (AQCallbackStruct*)aqr;
>
> 	SInt16 *CoreAudioBuffer = outQB->mAudioData;
> 	outQB->mAudioDataByteSize = 4*aqc->frameCount;
>
> 	for (int i=0; i<aqc->frameCount*2; i+=2) {
> 		CoreAudioBuffer[i] = waveform(i, aqc->mDataFormat.mSampleRate/2, aqc->frequency, aqc->amplitude, 0, 0);
> 		CoreAudioBuffer[i+1] = waveform(i, aqc->mDataFormat.mSampleRate/2, aqc->frequency, aqc->amplitude, 0, 0);
> 	}
> 	AudioQueueEnqueueBuffer(inQ, outQB, 0, NULL);
> }
>
>
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References: 
 >Trying to do something that *should* be simple... (From: Jeff Heard <email@hidden>)

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