OpenGL export is messed up
OpenGL export is messed up
- Subject: OpenGL export is messed up
- From: Jonathan Selander <email@hidden>
- Date: Mon, 2 Feb 2009 14:32:49 +0100
Hi, I use code from the QCTV example to export video from my quartz
composition, which works fine on my G5, but when i use it on an intel
macbook, the video export is messed up, as if the image has been
sliced up by a giant tiger paw, smearing all the color out in one
direction.
The strange thing is that the original QCTV example works perfectly on
the intel macbook, while my homecooked app doesn't. I can't find any
difference between the applications on that part, does anybody here
know what can be the cause of this?
These are my opengl attributes:
NSOpenGLPixelFormatAttribute attributes[] = {NSOpenGLPFAAccelerated,
NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, NSOpenGLPFADepthSize,
24, 0};
Thanks
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